3DMotive – Quadruped Rigging in Maya Free Download


3DMotive – Quadruped Rigging in Maya Free Download : Quadrupeds come in numerous sorts, and so they all have their very own distinctive wants, however in this module we’ll rig a canine character which covers most of the distinctive issues in rigging a quadruped.

Some of those issues embody how you can take care of the again leg and organising a spline ik for the again.In the primary module we’ll analyze the issue we try to unravel. We will begin with speaking about some primary rigging processes we’ll use all through the modules, after which talk about how we’ll lay out our joints.

At the top, we’ll bind our mesh to the joints and start skinning.In the second module we’ll undergo the method of skinning our character utilizing instruments such because the Paint Weights Tool, the Prune Small Weights perform, and the Component Editor.

In the third module, we begin constructing the management rig to drive our bind joints, specializing in a easy fk management construction for the tail, after which engaged on the again canine legIn our fourth and ultimate module, we’ll end the rig, finishing the entrance leg in addition to the backbone and the top/neck space. We will even illustrate how we are able to take care of among the quirks we stumble over in Maya.


  • Quadruped Rigging in Maya Volume 1:

Chapter 1 – Intro 01:22
Chapter 2 – Zeroing Controls 16:41
Chapter 3 – Joint Basics 07:50
Chapter 4 – Planning Our Skeleton 11:39
Chapter 5 – Joint Layout 19:43
Chapter 6 – Binding the Mesh 13:24


  • Quadruped Rigging in Maya Volume 2:

Chapter 1 – Intro 00:24
Chapter 2 – Skinning the Back Legs 09:49
Chapter 3 – Skinning the Back Legs 02 10:05
Chapter 4 – Skinning the Back and Tail  16:12
Chapter 5 – Skinning the Front Legs  14:06
Chapter 6 – Skinning the Neck and Head  14:35


  • Quadruped Rigging in Maya Volume 3:

Chapter 1 – Intro00:54
Chapter 2 – Preparing to Rig the Tail 10:55
Chapter 3 – Rigging the Tail 11:10
Chapter 4 – Creating the Back Leg FK Rig 15:36
Chapter 5 – Creating the Back Leg IK Rig 09:20
Chapter 6 – Setting Up Plane Driver 14:19
Chapter 7 – Finishing the Back Leg IK Handles 15:22
Chapter 8 – Setting Up Foot Pivots 10:17
Chapter 9 – Setting Driven Keys 19:47
Chapter 10 – Finishing the Rear Leg 14:30


  • Quadruped Rigging in Maya Volume 4:

Chapter 1 – Intro 00:57
Chapter 2 – Building the Front Leg FK Rig 06:20
Chapter 3 – Building the Front Leg IK Rig 19:22
Chapter 4 – Dealing with Maya Quirks 07:09
Chapter 5 – Resetting the Driven Keys 17:33
Chapter 6 – Creating the Main Controls 08:29
Chapter 7 – Rigging the IK Back 16:10
Chapter 8 – Rigging the FK Back 14:12
Chapter 9 – Stretchy Spline IK 09:40
Chapter 10 – Head and Neck 11:11
Chapter 11 – Repairing the Rig 09:33
Chapter 12 – Finishing the Head and Neck Rig 15:49

Direct obtain hyperlinks 6.7 GB :


Section 1:

Course download – Rigging – Part1

Course download – Rigging – Part 2 

Course download – Rigging – Part 3

Project files download


Section 2:

Course download – Rigging – Part1

Course download – Rigging – Part 2

Course download – Rigging – Part 3

Course download – Rigging – Part 4

Project files download


Section 3:

Course download – Rigging – Part1

Course download – Rigging – Part 2

Course download – Rigging – Part 3

Course download – Rigging – Part 4

Course download – Rigging – Part 5

Project files download


Section 4:

Course download – Rigging – Video 1-4

Course download – Rigging – Video 4-8

Course download – Rigging – Video8-12

Project files download

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