[ArtStation] – Designing a Modular Environment using Unreal


ArtStation - Designing a Modular Environment using Unreal

Designing a Modular Environment using Unreal : In this class, we’ll undergo your entire creation course of together with reference gathering, blockout and modular asset creation, some photogrammetry methods and at last assembling a small subway surroundings with some supernatural parts in Unreal.

Brian Recktenwald studied at Savannah College of Art and Design earlier than getting his first job within the CG trade at LucasArts, the place he labored as an surroundings artist on titles together with Indiana Jones and the Staff of Kings and the Star Wars: The Force Unleashed collection earlier than turning into surroundings lead on the studio’s last, unreleased challenge, Star Wars 1313. Currently an surroundings artist specializing in modeling and scene meeting at Naughty Dog, the place he describes himself as “proudly helping to create the most beautiful environments ever seen in games”, he has just lately labored on Uncharted 4: A Thief’s End and Uncharted: The Lost Legacy.

Direct obtain hyperlinks 2.eight GB :


course download – Unreal Engine – part 1

course download – Unreal Engine – part 2

course download – Unreal Engine – part 3

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