Hard Surface Trim Sheet Tutorial by Tyler Smith : A full run by means of of making a tilling exhausting floor trim sheet texture from scratch utilizing maya, Zbrush and Photoshop. Showcasing strategies for poly modeling in Maya and boolean/insert strategies in Zbrush. Concluding with displaying the workflow of transferring the Zbrush sculpture to a low res sport engine pleasant mesh for texture tilling and rendering in Marmoset.
Intermediate Level, try to be conversant in the fundamental menus and workflows with Zbrush, Maya, Photoshop, and Marmoset
- 120 minute stroll by means of overlaying the complete sculpture from scratch in Maya, Zbrush to ultimate low res mesh render in Marmoset.
- 1080 Resolution
- Low res Static airplane meshes
- Maya poly modeling file
- Zbrush (4R8) recordsdata
- Photoshop recordsdata of texture maps generated for low res mesh
- Marmoset net file and scene file (Marmoset Toolbag 3)
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