[CGMA] – Character Facial Sculpting


[CGMA] – Character Facial Sculpting

Character Facial Sculpting with Dmitrij Leppee : A 10-week course during which college students will be taught the anatomy of the top and what makes the portrait inform a narrative and makes it “alive”

Learn to sculpt the human face

During this course, college students will be taught what makes the face look because it does—the underlying constructions of the cranium, muscle groups, fats tissue, and different constructions comparable to glands which create and have an effect on the types of the face. Without a basemesh, however ranging from scratch to get a greater understanding of all of the layers laid on high of one another. Once that information is established, we are going to go deeper into what makes the portrait alive and inform a narrative.

COURSE FORMAT: Standard

LECTURE TYPE: Pre-recorded

FEEDBACK: Individual recordings

DURATION: 10 weeks

MATERIALS: Zbrush, a graphics pill with a digital pen — no mice allowed 🙂

SKILLS LEVEL: Intermediate

PREREQUISITES: Intermediate sculpting or drawing information. Course Pre-req: Intro to Production Modeling, Zbrush for Concept & Iteration, and Anatomy for Production

Direct obtain hyperlinks 18.2 GB :


Course download – ZBrush – part 1

Course download – ZBrush – part 2

Course download – ZBrush – part 3

Course download – ZBrush – part 4

Course download – ZBrush – part 5

Course download – ZBrush – part 6

Course download – ZBrush – part 7

Course download – ZBrush – part 8

Course download – ZBrush – part 9

Course download – ZBrush – part 10

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