Rigging for Games : An 8-week course centered on creating sport-prepared rigs in Maya
Develop sensible rigs prepared for gaming
This course is all about creating strong engine agnostic rigs. We will deal with considering in parts, in addition to the probabilities of scripting to enhance and automate workflow. We can even give attention to the flexibility to reverse engineer current rigs and having the ability to debug/anticipate issues.
COURSE FORMAT: Standard
LECTURE TYPE: Pre-recorded
FEEDBACK: Individual recordings
DURATION: Eight weeks
MATERIALS: Autodesk Maya
SKILLS LEVEL: Intermediate
PREREQUISITES: A primary understanding of rigging and scripting will assist however just isn’t needed; primary information of Maya is predicted.
Direct obtain hyperlinks 12 GB :