[CGMA] – Rigging for Games

[CGMA] - Rigging for Games

Rigging for Games : An 8-week course centered on creating sport-prepared rigs in Maya

Develop sensible rigs prepared for gaming

This course is all about creating strong engine agnostic rigs. We will deal with considering in parts, in addition to the probabilities of scripting to enhance and automate workflow. We can even give attention to the flexibility to reverse engineer current rigs and having the ability to debug/anticipate issues.


LECTURE TYPE: Pre-recorded

FEEDBACK: Individual recordings

DURATION: Eight weeks

MATERIALS: Autodesk Maya

SKILLS LEVEL: Intermediate

PREREQUISITES: A primary understanding of rigging and scripting will assist however just isn’t needed; primary information of Maya is predicted.

Direct obtain hyperlinks 12 GB :

Course download – maya – part 1

Course download – maya – part 2

Course download – maya – part 3

Course download – maya – part 4

Course download – maya – part 5

Course download – maya – part 6

Project files download

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