The Art of Lighting for Games : A 10-week course introducing college students to the science and artwork of lighting.
Understanding mild for digital environments
This course will show a sensible strategy to in-recreation/actual-time lighting throughout the context of a manufacturing pipeline. We will likely be working in Unreal Engine, as it’s an simply accessible platform, however the workflow and methods will likely be offered in as a lot of a software program-agnostic format as doable. This is as a result of many studios use both proprietary or closely modified engines which are distinctive or unique to that studio’s pipeline. These methods will apply to any modern pipeline. The course will information college students by weekly examinations of completely different lighting eventualities, environments, and gameplay kinds. The teacher will show his personal lighting strategy, and the workflow that he makes use of to get them from a conceptual state to a working playable degree. All crucial scene information for every week will likely be supplied.
COURSE FORMAT: Standard
LECTURE TYPE: Pre-recorded
FEEDBACK: Individual recordings
DURATION: 10 weeks
MATERIALS: Maya (or equal), Unreal Engine
SKILLS LEVEL: Intermediate
PREREQUISITES: Knowledge of Maya (or equal 3D software program) and Unreal Engine
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