[CGMA] – Weapons and Props for Games


[CGMA] - Weapons and Props for Games

Weapons and Props for Games : A 6-week course on the basics for creating a totally-realized weapon and prop for video games

Create portfolio-prepared weapons and props

This course covers the basics of making weapons and props for video games. In this course you’ll undergo your entire creation course of: from reference and preliminary idea to ultimate mannequin. You will study to ship inventive and interesting fashions which can be optimized for actual-time sport engines. The course will go over geometry, design, texturing, and rendering–all to create totally-realized weapons and props for your portfolio. (Lectures by Ethan Hiley)

COURSE FORMAT : Standard

LECTURE TYPE : Pre-recorded

FEEDBACK : Individual recordings

DURATION : 6 weeks

MATERIALS : Autodesk Maya, Zbrush 4R7 or later, Substance Painter 2017, Marmoset Toolbag 3, PureRef

SKILLS LEVEL : Intermediate

PREREQUISITES : Basic information of Maya, ZBrush, Substance; Intro to Production Modeling course

Direct obtain hyperlinks 10.eight GB :


Course download – creating weapon – part 1

Course download – creating weapon – part 2

Course download – creating weapon – part 3

Course download – creating weapon – part 4

Course download – creating weapon – part 5

Course download – creating weapon – part 6

Course download – creating weapon – part 7

Course download – creating weapon – part 8

Course download – creating weapon – part 9

Course download – creating weapon – part 10

Course download – creating weapon – part 11

Rar Password

0 Comments

Your email address will not be published. Required fields are marked *

error: Content is protected !!