Course Overview

This course gives a complete overview of Design Patterns in JavaScript from a sensible perspective. This course particularly covers patterns with the usage of:

  • The most recent variations of the JavaScript programming language
  • Use of recent programming libraries and frameworks
  • Use of recent developer instruments comparable to JetBrains WebStorm
  • Discussions of sample variations and various approaches

This course gives an summary of all of the Gang of 4 (GoF) design patterns as outlined of their seminal ebook, along with modern-day variations, changes, discussions of intrinsic use of patterns within the language.

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What are Design Patterns?

Design Patterns are reusable options to widespread programming issues. They have been popularized with the 1994 ebook Design Patterns: Parts of Reusable Object-Oriented Software program by Erich Gamma, John Vlissides, Ralph Johnson and Richard Helm (who’re generally often called a Gang of 4, therefore the GoF acronym).

The unique ebook GoF ebook used C++ and Smalltalk for its examples, however, since then, design patterns have been tailored to each programming language conceivable: C#, Java, Swift, Python and now — JavaScript!

The attraction of design patterns is immortal: we see them in libraries, a few of them are intrinsic in programming languages, and also you most likely use them every day even in case you don’t notice they’re there.

What Patterns Does This Course Cowl?

This course covers all the GoF design patterns. Actually, right here’s the complete listing of what’s lined:

  • SOLID Design Ideas: Single Accountability Precept, Open-Closed Precept, Liskov Substitution Precept, Interface Segregation Precept and Dependency Inversion Precept
  • Creational Design Patterns: Builder, Factories (Manufacturing unit Methodology and Summary Manufacturing unit), Prototype and Singleton
  • Structrural Design Patterns: Adapter, Bridge, Composite, Decorator, Façade, Flyweight and Proxy
  • Behavioral Design Patterns: Chain of Accountability, Command, Interpreter, Iterator, Mediator, Memento, Observer, State, Technique, Template Methodology and Customer

Who Is the Course For?

This course is for JavaScript builders who wish to see not simply textbook examples of design patterns, but additionally the completely different variations and tips that may be utilized to implement design patterns in a contemporary approach. For instance, the usage of Image.iterator permits objects (together with iterator objects) to be iterable and lets scalar objects masquerade as in the event that they have been collections.

Presentation Model

This course is introduced as a (very giant) collection of reside demonstrations being accomplished in JetBrains WebStorm and introduced utilizing the Kinetica rendering engine. Kinetica removes the visible muddle of the IDE, making you concentrate on code, which is rendered completely, whether or not you might be watching the course on a giant display or a cell phone.

Most demos are single-file, so you may obtain the file connected to the lesson and run it in WebStorm, Atom or one other IDE of your alternative (or simply run them from the command-line).

This course doesn’t use UML class diagrams; all of demos are accomplished through reside coding.

Who this course is for:

  • Software program engineers
  • Internet builders
  • Designers
  • Architects

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