[Domestika] Introduction to creating textures with Substance Designer


Introduction to creating textures with Substance Designer

Discover ways to generate, modify and render supplies for video video games and 3D productions


In a online game the stage isn’t solely the setting, however is a part of the sport and its improvement depends upon the power with which the character strikes by way of it.

Supplies and textures are due to this fact a part of the consumer expertise. Angel Fernandes is a 3D artist and works as an setting artist , creating supplies and textures for video games equivalent to Hellbound, Drone Strike Drive, Quantum League and Countless Legend.

On this course you’ll be taught to create rocky textures and supplies, for video video games and 3D productions, utilizing Substance Designer. As well as, you’ll study the fundamentals to develop another materials from scratch.

In regards to the course closing mission: Introduction to Texture Creation with Substance Designer

INTRODUCTION TO CREATING TEXTURES WITH SUBSTANCE DESIGNER

“In case you are studying this it signifies that you bought to the top congratulations! Now let’s perform a little evaluate of all the things you realized alongside this journey. I hope that this course has impressed you in a roundabout way and have contaminated you with that loopy want to create new textures.

However beware, this doesn’t finish right here. Now it is your flip to point out us the results of your closing mission, when you’ve it prepared, share it within the discussion board. All of the content material that you simply have been incorporating all through the teachings shall be helpful for the following supplies you resolve to do, if that’s the case, don’t forget to add them to the discussion board as nicely. Thanks very a lot for taking the course! A hug and see you within the Discussion board. ”

PARTIAL TRANSCRIPTION OF THE VIDEO

“qué hacemos al closing con mucho pero el ejido el curso de texturas y materiales consulta mi vida me presenté y tengo un poco sobre mis influencias después te enseñe de qué se trata a sus animales luego hablamos un poco de los distintos grupos de trabajo de algunas de las opciones de herramientas de la interfaz de usuario del programa y finalizamos viendo cómo funciona un sistema nodal y alguno de los dos principales a continuación empezamos a crear nuestro materials rocoso y lo primero que hicimos para hacer un conecta referencias tenemos nuestro primer proyecto y comenzamos con los patrones …”

Size: 3.56Gb

Lang: Spanish with Eng Subs

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