MYA221 Maya Foundations: Animation Free Download : This new Maya course is the following in our Maya Foundations collection and appears to cowl animation, each character and non-character based mostly. Over the ten weeks we’ll look in-depth on the elementary constructing blocks of animation inside Maya 2015, finding out each the technical and inventive points through-out the course.
Each class will probably be mission based mostly and homework will even be assigned in case you want to proceed your research exterior of our time collectively. The courses will probably be damaged down into quite a few key areas, beginning with the basics of animation, Keyframes. From there we concentrate on Path Animation, Creature Sets, Non-Linear Animation, and Animation Layers. Next we’ll transfer to constructing rigs utilizing Joints and establishing IK techniques, Skinning, and making use of Constraints.
The previous few courses will focus squarely on the artwork of animation trying on the ‘Twelve Basic Principles of Animation’ as taught by Disney animators Ollie Johnston and Frank Thomas of their 1981 e book ‘The Illusion of Life: Disney Animation’. Throughout the course properly additionally cowl the principle animation editors (Graph and Dope), Expression, Grease Pencil, Camera Sequencer, and the way nDynamics can work with conventional Key Frame animation.
This course is geared toward anybody inquisitive about animation inside Maya, and can cowl the instruments to a extra detailed degree than ever earlier than at fxphd. As talked about above, it’s going to be very mission based mostly whereas protecting all the principle instruments to a deep degree. For the length of the course we’ll be utilizing the most recent model of Maya, at the moment 2015 Extension 1. The course is taught by Matt Leonard who has been within the 3D and visible results trade for over 20 years.
In our top notch we are going to set the grounding for the courses to return, trying on the elementary constructing blocks of animation based mostly on Keyframe methods. Welll study ‘Euler Angles’ and ‘Quaternions’ and the way they have an effect on rotation animation, together with gaining an understanding of Baking animation knowledge. We’ll additionally have a look at the Time-Warping results, working with the animation preferences and achieve an understanding of how Maya counts time. Finally we’ll discover the Graph Editor and the usage of Breakdown keyframes.
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