Uartsy – Character Design For Film And Games Free Download


Uartsy – Character Design For Film And Games Free Download : Danny Williams offers you a complete rundown of character creation principle, methods, and pipelines for each movie and video games.

The 5 most necessary classes:

  1.  Understand the basics of growing stable character ideas.
  2.  Create environment friendly manufacturing high quality UV’s and topology for characters.
  3.  Learn quite a few methods for texturing, posing and baking.
  4.  Understand the significance of The Langue of Lines.
  5.  Create a manufacturing prepared character from begin to end.

Project 1 : Fundamentals Of Developing Your Character Concept

  • Lecture 1  06:56   1 – Introduction
  • Lecture 2  07:07  2 – The Difference Between Inspiration and Reference
  • Lecture 3  12:14  3 – First, Second, and Third Reads
  • Lecture 4  05:28  4 – Working From The Inside Out
  • Lecture 5  19:26  5 – Style and Visual Rules
  • Lecture 6  07:13  6 – Line Vs. Value
  • Lecture 7  34:21  7 – Setting Up Photoshop And Starting A Concept
  • Lecture 8  31:17  8 – Starting A Concept: Mood Painting
  • Lecture 9  25:03  9 – Concepting In ZBrush
  • Lecture 10  10 – Q&A
  • Lecture 11  04:39  11 – 2D Mood
  • Lecture 12  09:10  12 – 3D Mood

Project 2 : Sculpting Your Characters Body and Head In ZBrush

  • Lecture 1  Module 2 Resources
  • Lecture 2  10:33  1 – A.R.C.H.S.
  • Lecture 3  05:14  2 – Working From the Inside Out
  • Lecture 4  09:14  3 – Digestible Chunks
  • Lecture 5  06:37  4 – Natural Rhythms and Working Through The Ugly
  • Lecture 6  14:45  5 – Blocking Out A 3D Dummy
  • Lecture 7  08:45  6 – Bocking In Arms and Discussing zRemesher
  • Lecture 8  11:33  7 – Sculpting The Body and Explaining Dynamesh
  • Lecture 9  10:32  8 – Sculpting The Head
  • Lecture 10  25:11  9 – Discussing The Character Concept And Homework
  • Lecture 11  10 – Q&A

Project 3 : Create A Fully Functional Character With Topology, Retopology and UV’s

  • Lecture 1  Module 3 Resources
  • Lecture 2  17:22  1 – Intro
  • Lecture 3  19:46  2 – Measurements and Proportions
  • Lecture 4  20:48  3 – Topology Part 1
  • Lecture 5  14:55  4 – Topology Part 2
  • Lecture 6  13:52  5 – Hand Sculpt Part 1
  • Lecture 7  16:15  6 – Hand Sculpt Part 2
  • Lecture 8  07:36  7 – Hand Modeling
  • Lecture 9  8 – Q&A and Artists of the Week
  • Lecture 10  03:34  9 – Head Volume Blocking
  • Lecture 11  06:20  10 – Head Retopo and UV
  • Lecture 12  03:15  11 – Head Detail
  • Lecture 13  15:26  12 – Maya Viewport

Project 4 : Refining Your Character In Maya

  • Lecture 1  Module 4 Resources
  • Lecture 2  10:07  1 – Intro, recap, and sculpt replace
  • Lecture 3  10:20  2 – Hard floor modeling and the ideas of deformation
  • Lecture 4  17:31  3 – Retopology
  • Lecture 5  06:42  4 – Unwrapping UVs with Roadkill
  • Lecture 6  16:36  5 – Modeling straps in Maya
  • Lecture 7  11:45  6 – Normals, UVs, and reprojection Part 01
  • Lecture 8  16:41  7 – Normals, UVs, and reprojection Part 02
  • Lecture 9  10:20  8 – Baking strategies Part 01
  • Lecture 10  11:50  9 – Baking strategies Part 02

Project 5 : Learn How To Texture and Pose Your Character With ZBrush, Maya And Photoshop

  • Lecture 1  11:14  1 – Intro and UVs Recap
  • Lecture 2  15:15  2 – Creating Textures
  • Lecture 3  17:05  3 – Texturing the Jeans
  • Lecture 4  17:06  4 – Adjusting the Normal Map
  • Lecture 5  15:40  5 – Texturing the Skin
  • Lecture 6  10:48  6 – The One Sheet – Part 1
  • Lecture 7  13:29  7 – The One Sheet – Part 2
  • Lecture 8  13:06  8 – Baking and Posing
  • Lecture 9  10:54  9 – Posing with Transpose Master

Project 6 : Character Project: Design Characters In Photoshop

  • Lecture 1  27:25  Live Class: Part1
  • Lecture 2  20:29  Live Class: Part 2
  • Lecture 3  04:11  Tools
  • Lecture 4  10:41  Blocking the Face
  • Lecture 5  08:56  Blocking the Body
  • Lecture 6  03:10  Body Cleanup
  • Lecture 7  11:15  Clean Lines
  • Lecture 8  16:17  Body Adjustments
  • Lecture 9  12:43  Tonal paint

Project 7 : Character Project: Establish Values

  • Lecture 1  26:55  Introduction
  • Lecture 2  20:30  Tone Painting Part 1
  • Lecture 3  19:39  Tone Painting Part 2
  • Lecture 4  19:58  Tone Painting Part 3
  • Lecture 5  26:05  Tone Painting Part 4
  • Lecture 6  33:17  Q&A
  • Lecture 7  03:56  Bonus: Tool Presets
  • Lecture 8  14:38  Bonus: Basic Terms
  • Lecture 9  28:30  Bonus: Blocking Value Part1
  • Lecture 10  27:31  Bonus: Blocking Value Part 2

Project 8 : Character Project: Understanding The Language Of Lines

  • Lecture 1  21:32  Intro and the Language of Lines Part 1
  • Lecture 2  25:01  Language of Lines Part 2
  • Lecture 3  20:06  Language of Lines P3
  • Lecture 4  22:35  Language of Lines Part 4
  • Lecture 5  18:34  Discussion on Color
  • Lecture 6  32:34  Q&A

Project 9 : Character Project: Sculpting Your Character In ZBrush

  • Lecture 1  25:31  Intro
  • Lecture 2  19:22  Sculpting Blockout
  • Lecture 3  20:13  Refining the Major Forms
  • Lecture 4  23:28  Adding Details
  • Lecture 5  17:45  Re Topology of the Face

Project 10 : Character Project: PolyPainting Your Character

  • Lecture 1  30:55  UVing the Head
  • Lecture 2  25:13  Polypainting
  • ecture 3  27:05  Finishing Polypaint and Blend Shapes
  • Character Design For Film And Games

Direct obtain hyperlinks 4.1 GB :


Course download – character design – Section  1

Course download – character design – Section  2

Course download – character design – Section  3

Course download – character design – Section  4

Course download – character design – Section  5

Course download – character design – Section  6

Course download – character design – Section  7

Course download – character design – Section  8

Course download – character design – Section  9

Course download – character design – Section  10

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