Uartsy – Concepting Futuristic Cityscapes in Photoshop


Uartsy – Concepting Futuristic Cityscapes in Photoshop

Concepting Futuristic Cityscapes in Photoshop : Using a mixture of photography and painting Francesco Lorenzetti will show you how to concept a bustling futuristic cityscape.In this on-demand course, Francesco Lorenzetti will guide you through the development of a futuristic cityscape using industry standard techniques for creating visually stunning concepts, including how to implement the most important photo texturing and painting techniques used in film and game environment concept art today.

  • The 5 most important lessons:Using the process of thumbnailing to find direction in design
  • Important factors to take into consideration in order to create a well balanced concept
  • Photo-texturing and detailing techniques for enhanced realism
  • How to quickly but effectively refine the shapes and silhouettes of your artwork
  • Texturing methods and lighting techniques to produce realistic shadows and overall value

Project 1 : Introduction To Thumbnailing 23 Lectures
Project 2 : Adding Contrast To The Scene 13 Lectures
Project 3 : Balancing Your Artwork 17 Lectures
Project 4 : Phototexturing And Detailing Techniques 14 Lectures
Project 5 : Refining Shapes And Silhouettes 18 Lectures
Project 6 : Texturing And Lighting The Landscape 19 Lectures
Project 7 : Adding More Detail To The Landscape 18 Lectures
Project 8 : Finishing the Painting 22 Lectures

Watch the Introduction Video :

Direct download links 7 GB :


Course download – Section 1 – part 1

Course download – Section 1 – part 2


Course download – Section 2


Course download – Section 3 – part  1

Course download – Section 3 – part  2


Course download – Section 4


Course download – Section 5 – part 1

Course download – Section 5 – part 2


Course download – Section 6 – part 1

Course download – Section 6 – part 2


Course download – Section 7 – part 1

Course download – Section 7 – part 2


Course download – Section 8 – part 1

Course download – Section 8 – part 2

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