Yiihuu – Creating an Advanced Cinematic Character – Vagrant Knight Free Download : In this tutorial, we are going to dive into the method of making a excessive-element and lifelike character mannequin, overlaying the contents of references, modeling, facial particulars sculpting, strategies for creating photorealistic hair, texturing for pores and skin, hair and leather-based.
You will discover ways to create a CG cinematic character with a number of 3D software program. In the tip of this tutorial, your abilities will likely be improved to subsequent stage.
In this tutorial, we are going to give attention to strategies for hair creating, texturing for pores and skin, metallic and leather-based supplies . We will give you the associated venture so that you can study simpler
Preparation is essential. Having an excellent reference of character, look,dressing model makes issues simpler in modeling. In this tutorial, we are going to share with you easy methods to create extra delicate pores and skin and extra reasonable supplies
It was 27hours tutorials, and we added in one other 5 hours to fulfil your inquires on superior modeling design! It is now 32 hours lengthy! Beside the V-Ray rendering, the extra 5 hours are going to give attention to Arnold5.zero rendering! Sure that’s thrilling information! Can’t wait to start out!
Chapter One: Preparation and Base Mesh
In this chapter, we are going to begin by defining a personality idea and amassing related sources after which we are going to go for creating low poly for the character.
- Preparing sources and references
- Sculpting a low-poly head
- Creating outfits : Part 1
- Creating outfits : Part 2
Chapter Two: Preparation and Base Mesh
In this chapter, we are going to full the top sculpting and material creating.After that, we are going to create excessive poly for outfits after which take a look at the pores and skin textures and supplies.
- Detailing the face half
- Painting particulars in pores and skin textures utilizing Mari
- Creating excessive poly for armors : Part 1
- Creating excessive poly for armors : Part 2
Chapter Three: Textures and Materials
In this chapter, we are going to create textures for the character with Mari and Substance Painter, after which end the supplies with Maya.
- Coloring pores and skin with Mari
- Rendering and adjusting supplies
- Painting supplies for armors
- Painting supplies for leather-based
Chapter Four: Creating Hair with XGen
We will discover ways to use XGen to create hair and render it by utilizing V-Ray.
- Eyebrows, eyelashes and beard
- Hair and beard
- Marten cape
- Hair rendering
Chapter Five: Rendering and Compositing
In this chapter, we are going to begin to arrange the structure of lights and channels for exporting, after which alter the ultimate picture in Photoshop.
- Adjusting lights
- Using AOV channel
- Adjusting the ultimate picture in PS : Part 1.
- Adjusting the ultimate picture in PS : Part 1
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