Yiihuu – Liu yifei likeness as Mulan for Photorealistic rendering Free Download : Yiihuu’s grand manufacturing in late 2018 – a tutorial, by no means launched on-line earlier than, of the look growth of a uncommon movie position, with the heroine within the Disney movie “Mulan” that might be launched in 2020 as the prototype. By studying the movie-based mostly course of methods, you’ll embrace a vivid future within the CG trade the place IP is prevailing.
The tutorial is instructed by Jungwon Park, senior LookDev artist from South Korea, with years of expertise in sport, movie and TV position growth. He has labored as the look developer of many video games together with “AION”, “Lineage” and “Blade and Soul”. In this tutorial, you’ll discover ways to create lifelike pores and skin texture and the excessive-high quality rendering method for 3D position fashions. Here you’ll purchase the beautiful modeling methods and the entire strategy of look growth for movie roles.
Reminder: this can be a center-to-excessive-degree tutorial designed for superior learners of mapping and rendering, with little instruction on the modeling half, and thus requires the learners to have basis in Maya.
What is movie and TV position look growth?
Role look growth is the method of planning and deciding on a task throughout movie and TV manufacturing, and creating the CG digital picture accordingly. It is normally utilized in dwell-motion animated movies, CG movies and industrial blockbusters with particular results, e.g. “Gintama”, “Legend of Ravaging Dynasties”, “Warcraft”, as properly as the Disney movie “Mulan” that might be launched in 2020.
What position does it play within the strategy of movie and tv trade?
Once the CG digital picture is accomplished, it could present nice help for character dressing, kind, motion, submit-manufacturing particular results and even efficiency. The CG picture has extra freedom and modification house, which is indispensable within the movie workflow.
Production of SSS pores and skin texturing Course case 1
This part gives detailed rationalization of the precept of SSS excessive-high quality pores and skin efficiency, by extracting the picture texture from Texturing XYZ in ZBrush and Mari, creating the displacement map in Maya and displaying the detailed facial grid.
show of the utmost facial particulars Course case 2
This part is about lifelike facial particulars, by which the facial organs of the feminine position and the applying of pores and skin texturing might be launched. It additionally gives a structural evaluation of the eyes, as properly as the precept and software of Xgen in hair era.
excessive-degree lighting rendering setting Course case 3
This part explains the rules of digital camera angle and focal size and lighting in Maya, using Arnold Shader for hair synthesis and closing rendering, as properly as adjustment through Photoshop to make sure the optimum rendering impact.
Watch the Introduction Video :
Direct obtain hyperlinks 5.Three GB :